Spies

A spy is a type of unit that is not part of a fleet. They are the main esponage units of a team. The whole team directs them but they are the responsibility of the Matron of the organization.

Spies have two qualities which can be set on the M.A.X.:


 * Destination - the planet or fleet where the spy is to execute its mission
 * Mission - what you are asking the spy to do. Missions can be anything you want but here are some suggestions
 * Spread culture/spark rebellion on an enemy planet or quash one on your own planet.
 * Steal wealth or ore from an enemy planet.
 * Assassinate a leader on an enemy capitol.
 * Sabotage a major ship in an enemy fleet.
 * Gather intel about Investments, fleet movements, etc. on an enemy planet.
 * Defend from enemy spies on your home capitol.

Spies have a 50% success rate, and a 25% chance of being found out/captured.